Attributes of the digital generation
Kids are neurologically different today due to “digital bombardment.” They process information in a fundamentally different way.
They spend an average of 80 hours a week using three digital screens. (They also reach physical maturity three years earlier.)
Excerpt from a talk by Ian Jukes:
Attributes of the Digital Generation |
Attributes of Teachers |
The result/What we can learn |
Prefer receiving information quickly from hyperlinked sources at “twitch speed” | Prefer slow and controlled release of information |
The death of patience |
Prefer parallel processing and multi-tasking – “continuous partial attention” | Prefer to process one thing at a time |
Multi-tasking not as effective for completing tasks. Since devices encourage multitasking, we need to help kids focus when necessary |
Prefer processing color, photos, and videos before text – text complements the visual | Prefer to process text first – use images to complement text |
Consider this: after 72 hours, we have a 90% recall of images after a short exposure; only 10% of a lecture can be recalled. |
Read in an F-pattern. Their eyes move differently on a screen, skimming first the top and then the left edge of the page. They ignore the right side and the bottom. The visual cortex encompasses 30% of brain function, while the auditory is only 3%. | Read in a Z-pattern across the page |
Use color and images to draw students’ eyes to parts of the “page” where we want them to look |
Prefer “just-in-time” learning. Most will have 10-17 careers by the time they are 35 years old. | Prefer “just-in-case” learning |
Instead of “being educated” and then working, digital generation will alternate between education and work as they learn new skills for their next career |
Want instant gratification and immediate rewards | Comfortable with deferred gratification and delayed rewards | Provide affirmation, attention, and support which are provided more easily through the games and social media they use than through sports, music lessons, or studying |
Want learning that is relevant, instantly useful, and fun. They create and control their digital environments and get rewarded for doing so. Play=Work | Expect kids to memorize material to pass a test. |
The quality of the school experience needs to match what kids are finding outside of school. |
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